MACRO PLANNER · REGION
Shape the world
Connect terrain, settlements, and roads across regions.
BUILT FOR INFINITE EXPLORATION
3D worlds, generated as you explore.
Stream new regions as you explore. Edit the world through language, shape what comes next, and keep your changes.
THREE VIEWS OF THE SYSTEM
A concise edited tour combining long-range streaming with language-guided editing and interaction.
Edited overview · Long-range traversal and interaction in one cut.
Planning and generation run entirely on code and structured state. No visual inputs or intermediates.
HIERARCHICAL PLANNING
Plan regions ahead. Generate detail nearby. Build playable scenes that retain their state.
MACRO PLANNER · REGION
Connect terrain, settlements, and roads across regions.
MICRO PLANNER · TILE
Choose streets, buildings, vegetation, and actors as you approach.
LOCAL CODE
Compile a playable scene. Preserve object identities, layout, and edits.
Explore cities, farmland, forests, deserts, and coasts on one continuously expanding map, planned and generated as you move.





LANGUAGE-GUIDED EDITING
Specify the next unexplored region, then reshape an existing desert landscape into forest and water.
STATEFUL NPC INTERACTION
Ask an inhabitant for grounded directions, then call and feed a sheep in the same persistent world.
RESPONSE TO VISIBLE CONTENT
With Jev as planner, estimated response time drops to ~0.7 seconds, compared with ~30 seconds for Claude.